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Individual Contribution: Polina Shelepova

  • p13203787
  • Mar 14, 2016
  • 1 min read

During the first week I took on the role of concepting and drafting out Oberon as I mainly wanted to focus on characters. I started out with a few basic photobashed ideas, from which I then began to extract ideas and go for a more stylised, Disney approach that the group is working with.

Quick photobashes

Rough development ideas

Colour Variations

I then began sculpting during week 3 which continued onto week 4, leaning my focus on the hands and the face as those are the parts what would be visible.

Zbrush Progress

During week 4 I also began modelling clothes in Marv D, 3Ds Max and Zbrush which I aimed to have had finished by the end of Friday, however I am two days behind on that process due to taking time out for critical studies character presentations and posters for the duration of the week I will be away. I have however timed and planned my days and aim to have Oberon finished by the end of this week and then continue modelling assets. I've also begun to model alpha plants such as ferns and small organic items such as shrooms.

Shoes

3DS Max basic mesh for trousers


 
 
 

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