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Individual Contribution: Oliver Rea

  • Oliver Rea
  • Mar 14, 2016
  • 2 min read

Heres a forest moodboard that I created. Other members of my group created moodboards for other themes and we shared ideas and inspiration in a collaboration throughout the project.

Act 1 scene 2

Act 2 scene 2

Act 3 scene 2

Act 4 scene 1

Act 4 scene 2

Act 5

After iterating through these initial level designs I started to white box it out in UE4 after teaching myself to use the landscaping tool. This allowed me to start concepting un 3D whilst being able to run around and test how the level feels as a player.

Befor I started messing around with terrain I created this quick sketch to give myself an idea for what sort of height and obsticles would be dividing each scene in the story.

level design itterations

Up to this point I have built an immersive level with some basic lighting sujestions to heighlight each area of importance.

I then made this paintover to explaing what key assets will be located in which areas as well and labeling where the player will start and the walkthrough for each scenes from Act.2 scene 1 to Act.4 Scene-1.

I also created a whitebox level for Act1 scene 2 as shown below...

Blockout in 3DSmax

I also created a whitebox level for Act1 scene 2 as shown above.

Here are some of the stylised foliage assets that I've created for the environments

Here are some of the stylised foliage assets that I've created for the environments

Heres some of my character development...

Heres the basic models with a blocked out texture. Each mesh is no more than 12.5K tris.

Here are some of the texture developments ive made specifically with the female character Hermia. Below you can see the texture UV's.


 
 
 

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