Unreal rocks!
I wanted to do a quick update on the whitebox in unreal.
It was time to add more props to the scene and start to actually populate the scene. I created a few sets of rocks to fit around the level.
This is how it looks in engine at the moment.
The rock textures are not done yet because I wanted to see how it would look like in the engine before I texture them.
Below are the sets I created for the rocks.
I also created a camera fade inbetween the levels.
What I need to do is fix the fading out of the level, the fade in works but not the other way round.