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Unreal rocks!

  • p13203787
  • Mar 13, 2016
  • 1 min read

I wanted to do a quick update on the whitebox in unreal.

It was time to add more props to the scene and start to actually populate the scene. I created a few sets of rocks to fit around the level.

This is how it looks in engine at the moment.

The rock textures are not done yet because I wanted to see how it would look like in the engine before I texture them.

Below are the sets I created for the rocks.

I also created a camera fade inbetween the levels.

What I need to do is fix the fading out of the level, the fade in works but not the other way round.


 
 
 

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