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Week 2 - Feedback 22/02/2016


Meeting notes

Discussed game map ideas, some ideas need to be streamlined so the workload isn't huge

With so many characters we need to allocate how much time will be spent on them and how much on the environment

Discussed how to keep players within boundaries (using light, path texture, height of ground, plant imagery)

Update blog twice a week each

Action Plan for this week

Allocate time required for characters and environments

Develop scene designs and character designs

Time line

Finalise level design

Finish base individual characters (can be unclothed but individulise the character from the base)


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