Week 2 - Feedback 22/02/2016
Meeting notes
Discussed game map ideas, some ideas need to be streamlined so the workload isn't huge
With so many characters we need to allocate how much time will be spent on them and how much on the environment
Discussed how to keep players within boundaries (using light, path texture, height of ground, plant imagery)
Update blog twice a week each
Action Plan for this week
Allocate time required for characters and environments
Develop scene designs and character designs
Time line
Finalise level design
Finish base individual characters (can be unclothed but individulise the character from the base)