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Week 2 : Developed Level Design

  • p13203787
  • Feb 22, 2016
  • 1 min read

In previous iterations of the level designs we found it tricky to incooporate the stage theme with the 3D walkthrough element. In this new iteration we plan to reserve the stage atmosphere for the more urban city scape scenes. allowing us to focus more on the forest environments while keeping an interesting game dinamic and refering back to the celebration of Shakespearian theatre.

- We'll continue to play around with incooporating stage like 2D props into the 3D enviroment

- We'll whitebox out the never environment and experiment with alternate pathway routs.

- We'll implement our pre-established scene concepts into the new 3D space

- And finally we'll experiment with scene lighting, player boundaries and pathway structure.


 
 
 

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